Update

This page shows all update in takepoint.io. It has not been updated since 23 June 2018 and it won't be updated anymore.

June 23
Please post to the discord if you come across any bugs.
 * Gas grenade kills are now correctly tracked.
 * Prevented invincible players from taking explosive & gas damage.
 * Stopped spectating players using their abilities after death.
 * Fixed bug that caused logged in players to appear as guests on the leaderboard.
 * Reduced chances of spawning inside other players.

May 28

 * Nerfed turret damage by 25%.
 * Nerfed turret turn speed by 30%.
 * Increased turret recharge time from 30 to 60 seconds.
 * Removed spectating players from minimap.

May 22

 * Added a new Turret perk.
 * When placed, turrets will be active for 1 minute.
 * The turret perk recharges in 30 seconds.
 * Bullets fired by the turret are similar to the bullets fired by the assault rifle.
 * Turrets have unlimited ammo.

April 25

 * Added a server selector to make it easier to join your friends.
 * Upgrades can now be triggered using the number keys.

April 16

 * Teammates' positions are now shown on minimap.
 * Reduced range of frag grenade.
 * Slightly nerfed view distance.
 * Fixed bug where upgrades could go beyond level 5.

April 12

 * Improved player collisions.
 * Removed player collision damage.
 * Nerfed number of frag grenade particles by 25%.
 * Expanded view distance by 15%.

April 9

 * Added a frag grenade perk.
 * Nerfed the shotgun range by 11%.
 * Reduced the barrier perk recharge time by 20%.

April 5

 * Shortened the shotgun so that it can perform better at close range.
 * Nerfed the shotgun range by 10%.
 * Removed score yield from bullet damage done to barriers.

April 2

 * Now awarding higher score for taking points, less for neutralizing.
 * Allow players to stay invincible while spending upgrade points.
 * Reduced sniper damage by 15%.
 * Reduced shotgun projectiles per shot by 15%.
 * Fixed stats tracking bugs.
 * Fixed lingering shield HP bar bug.

March 30

 * Now awarding players 25% of their previous score on respawn.
 * Reduced assault damage by 33% and damage drop by 50%.
 * Reduced assault starting mag capacity to 16.
 * Increased speed and agility of players with advanced weapons.
 * Buffed self destruct by lowering timer to one second.
 * Decreased radius of gas grenade by 30%.